truna aka j.turner

overstanding
projects
publications
performance
design
theme park
research

resume-d

you are already home
games club logo by travis 03
truna aka j.turner || building lost cities | a course in game and immersion design

rationale |

game design and its emphasis on the user as participant influences digital media design in a wide variety of areas. the tone and parameters of this immersion design can be seen in web-based media, educational software and cinematic media.

building lost cities is a game design course and handbook aimed at an audience interested in exploiting game design in the development of digital media, for example: teachers interested in creating an educational game environment or using the materials for a school based short course in the basic parameters of game design and game design programmers and artists who are interested in the immersion theory behind games.

building lost cities is based on 'the lost cities' project. a course in designing immersive game environments for beginners by truna aka j.turner. the lost cities project has been running as a tertiary entry level course since 2000. in turn the lost cities project is based on workshops in the design and construction of educational constructive game environments run by the authoress since 1997

the course covers the basic steps in game environment design. character design, object and puzzle design. it assumes no specialist design software but invites exploitation of whatever might be available in the form of generic graphic editors and environment platforms.

[more]

chapters |

introduction || orientation [sample]

one [00000001] characters and puppets

two [00000010] setting [sample]

three [00000011] context

four [00000100] architecture and voice

five [00000101] inhabitants

six [00000110] plots

seven [00000111] problems

eight [00001000] resolutions

 
truna 2005