truna aka j.turner

overstanding
projects
publications
performance
design
theme park
research
resume-d
time to go home
logo by travis 03
|| events | conference peformance | seminars |

events curation ||

2007: game_on monthly series - facilitiator

2007: igda @ supanova - including the fabulous art competition

2006: igda @ supanova - including the fabulous art competition

2004 - 6: IGDA events - co coordinating a variety of events as part of the brisbane chapter of the International Games Development Association - local chapter website and summary reports

2004: straight out of brisbane - coordinating games and immersion hacklab - in order to create opportunities for independent imersion artists and recognising that the game form is perhaps the most intriguing, powerful and alive form of new media, the new media, digital art and game facet of the SOOB events

hacklab documentation and images

2004: i-give awards - in conjunction with SOOB and the hacklab, the i-give awards have been established to promote creative exploration and innovation within the field of games and new media arts.

website http://i-give.uber.tv/

2004: the bus - curating a group of independent game and immersion art designers at the freeplay games conference, presented as part of the melbourne nextwave festival, may 04

2003: fibreculture on-line art gallery - on-line art gallery - part of fibreculture @ the powerhouse 2003

in academic and popular discourses, new media, the Internet, and ‘virtual reality’ are often described as just this – a ‘virtual’ reality, an Other, a ‘cyberspace' which is somehow disconnected from the ‘real’ and secondary to ‘life’ experiences and issues .... this on - line gallery space is set up as an opportunity for exploration by artists to explore the theme of critical literacies in these spaces

seminars, workshops and panels ||

2005: getting into the games industry .... a presentation on the potential depth of the industry and what it all involves

2004: the role of teaching and research in multimedia design

2004: game design and a world of possibilities - presentation - workshop on game design to yr 10 school students as part of two week intensive course in game design opportunities

2004: the lost cities project - presentation during the freeplay independent games conference

2004: workshops and seminars at HUMlab, University of Umea, Sweden, feb 04

  • technology, language learning and culture [lectures for undergraduates]
  • affordances of connectivity and communication - a dance thru' cultural texts [seminar for educators] [streaming video]
  • digital environment design for educators [workshop]

003: Panel member Independent Games Development: Wild Ride or Mission Impossible?, Straight Out Of Brisbane festival, dec 03

2003: Should students be permitted blue tooth technology in exams, QSITE [ Queensland Society for Technology in Education] Public Debate, Queensland College of Art, Griffith University, July 2003

2001 : Lost cities: a rationale: world construction as assessment, Creative Industries OLT seminars, November 2001

conference performance ||

2005: game design workshop: what we really need to know about video and computer games.the learning conference 2005, granada, spain

2003: Betwixt and Between, ANZCA , QUT, Brisbane , July 2003

2001 : 42 : an exploration of the epistemology of course-ware interfaces, On-Line Teaching Conference, QUT, December 2001

2001 : Technology as Community, TEFLIN, Bali , Nov 2001 with Allyson Keane, Chris Morrison and Trisha Knight [members of M.Ed post graduate class]

2001 : Space: the final frontier Graduate Research Network On-Line, CW 2001, Muncie.USA

2000 : The MUD, Object Oriented Suite [Introductory session, On-line guest event, Building session] Barcelona IATEFL-CALL SIG Conference , June-July 2000 with Lesley Shield, OU (UK), Markus Weininger, UF (Brazil) and Larry Davies, FUN (Japan)

1999 : More than just a Pretty Face ...Worlds of Words, QSITE Conference, Brisbane

1998 : A Walk on the ICE, Premier World CALL Conference , Melbourne

1996 : Empowering Learners in Cyberspace Part 1: Using Email, ELICOS Association of Australia, 9th Annual Conference , Sydney, NSW

1996 : Empowering Learners in Cyberspace Part 2: Using MOOs and virtual worlds for Language Learning, ELICOS Association of Australia, 9th Annual Conference, Sydney NSW

1996: Developing Cultural Awareness through Creating an Orientation Game [game site made by the students] on the World Wide Web, ACTA-ATESOL (NT) INC. National Conference & 7th Teacher Education Conference, Darwin

1996 : Using Email in the Classroom: The International Student Discussion Lists, ACTA-ATESOL (NT) INC. National Conference & 7th Teacher Education Conference, Darwin

1995 : Using Text-Based Virtual Reality in the Classroom, ACTA-ATESOL (NT) INC. National Conference & 7th Teacher Education Conference, Darwin, 1995 (With Val Pohio, QUT)

1995 : Text-Based Virtual Reality: A Narrative, EA Assoc of Australia, 8th Annual Conference, Perth (With Val Pohio, QUT)

 
truna 2007