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installing
..... 40 %
setup:
game
development is a complex process - teams on any particular game
can be from 20 - 60 plus .....
Tony
Hawk Underground took a team of 50 people, one year whereas Splinter
Cell 3 took two years and over 300 people!
team
size has increased dramatically in recent years as technology advancements
occur, demand for higher quality graphics and more complex gameplay
take more time and demand greater specialisation from team members
|
team
- production
- artists
- animators
- programmers
- designers
- Q
A
departments
|
current
profile

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outsourcing
companies are of interest for smaller companies competing with the
big players
kalescent
studios
|
The
games development process goes through these main stages: Concept,
Pre-Production, Production and Post-Production.
concept
an
idea might be original, a sequel, or licensed [eg from a book or
a film]
games
released week sept 25 2005
- "Pokemon XD: Gale of Darkness," GameCube, Everyone
- "Lost in Blue," - Survival Kids Series Nintendo DS, Everyone
10+
- "Ultimate Spiderman," Xbox, Teen
- "Lunar: Dragon Song," Lunar Series Prequel Nintendo DS, Everyone
10+
- "Dance Dance Revolution: Extreme 2," PS2, Everyone 10+
- "NBA Live 06," Xbox, Everyone
Source:
Amazon.com Video Games Store
april
2007 - game
of the month
pre-production
concept
document developed into design document in collaboration with programmers
etc. detailed design document then gets developed into technical
document which in turn gets the project methodolgy treatment by
project manager and producer. concept art may be produced at this
stage
production
collaborative
team based waterfall - iterative methodolgies
the
endless
hours of the sims online
and
developing rapid prototyping - that
cloud game [interactive media @ usc]
post-production
QA
devise test plans and game is debugged. gameplay and graphics tweaked
game
is marketted
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