truna aka j.turner

overstanding
projects
publications
performance
design
theme park
research
resume-d
time to go home
games club logo by travis 03
projects || professional | participation

this page provides brief descriptions and history of local, national and international projects - things that happen, perhaps as an aspect of research or work, but more likely because they sound interesting and were just good ideas ......

2007 || next level festival [nov 26-28 kguv]

48 hour game making competition [blog]

*fresh games* gallery

tek tent 01

  • jay's game by jay (2007)
  • Graffiti Luv1 by Henrik Rypkema, Luke Muscat, Samuel Sargent, Michael Montague & Michael Szewczyk (2006)
  • Nguumbar by Michael Shay set up in 'Outback Adventure' by redback games
  • don't biofeedback the zombies by dekker

tek tent 02

2007 || game_on and get_game program

igda representative and consultant to program sponsored by CIP [creative industries precinct programs] and the Horniman Institute [KGUV]

queensland is home to some of the most active game production companies in australia [see Queensland Games] and the information about life in the industry is of interest to professionals, students, teachers, artists and of course, players! the game_on program brings industry speakers to talk about their lives and their work the get_game program invites you to come and play with games, make games and discover how to exploit games beyond the obvious ...

[more information]

2007 || Supanova

igda organiser of the two day *create a game character* art competition

nov 2006 || education summit facilitator

The agenda is for our industry reps to learn more about what students are being taught and to share what skills they most seek in job applicants; and for our academic reps to illuminate what students are learning and what guidance they need as they start a new games career. [more]

2006 || Supanova

igda organiser of the two day *create a game character* art competition and two day program of speakers from the games industry

2005 || current

International Game Developers Association || brisbane chapter |

[brisbane IGDA website]

Chapters connect game developers in local communities around the world. Through regularly scheduled meetings, chapters provide an opportunity for professional game developers to interact in person with peers on a local level.
[more]

an initiative that has been in the pipeline for a while now, poked by jason della rocca, we are in the process of setting up a brisbane chapter of the IGDA ....

2004 || Straight Out of Brisbane [SOOB] || games and immersion carnival |

with gavin sade

SOOB 04 || documentation on the hacklab and IGDA festival component |

[enter]

Straight Out of Brisbane is all about showcasing art and culture by Brisbane's many emerging and independent artists - across artforms and genres. SOOB is dedicated to excavating the best in Brisbane's independent cultural production. We want to create opporties for everyone involved in independent cultural production here to exhibit, promote and talk about their work
[more]

in order to create opportunities for independent imersion artists and recognising that the game form is perhaps the most intriguing, powerful and alive form of new media, the new media, digital art and game facet of the SOOB events, the proposal is to explore the possibilities of the hacklab format for the festival and establish an ongoing studio - performance - carnival space in brisbane

The Game is the ultimate piece of art, capable of incorporating all forms of art and expression known to humanity, expressed using all forms of technology, from the ancient to the bleeding edge, without compromising its identity as a game. - zerogame manifesto

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creating a game environment for exploration of culture | the islas canarias project

the islas canarias project aims to produce an explorative multi-user game environment in spanish as a combined language learning and cultural exposure activity. you arrive as a visitor on a cheap flight to maspalomas and find your self in all sorts of strange and challenging situations as you unpack the mystery ...

islas canarias discussions [collaborative site | not public]

this project is a collaboration between myself and raquel mardomingo and lesley shield of the Open University, UK.

|||| ------

game design course book | building lost cities

the lost cities project is now entering its final phase [for the moment]. the project is being re-presesented as a course book on game design and immersion design for year 12 [secondary] and undergraduates. this project is going to be beta tested by HUMlab and jim barrett at the university of umea, sweden

|||| ------

i-give awards | interactive games in virtual environments

[i-give awards website and submissions]

prizes donated by nokia

images by truna and gavin sade.

these images represent potential trophies - giving the i-give award a focus and form

email ryan hunter davies [aka hunter]

arising from the straight out of brisbane festival games design panels and conversations around the event, the i-give award is a concept meme formulated with gavin sade that proposes offering an award to local artists that offers the best game experience ..

the i-give award concept is based on a need perceived within the industry:

Game industry growth is radically accelerating and ever- changing market conditions demand evolution. As risks increase, developers must adopt new methodologies and pipelines, as well as anticipate and meet skyrocketing consumer expectation. To continue to engage audiences, developers must reinvigorate existing genres and properties, and create compelling new ones. [gamasutra]

the creative need expressed by industry is evidenced from the potential new game / experience designers themselves. the innovation and creativity desired by the industry and the pervasiveness of game type presentation across varied media means that media artists from wider backgrounds than programming and animation are exploring the potential to immersive and provide experiences. the emphasis on games in the newmedia section of the straight out of brisbane festival and some of the work exhibited there offers one glimspe of this. the nextwave festival [melbourne may 2004] also confirms this as a place of expression.

the i-give award is intended to give media artists an opportunity to explore a game concept outside of industry parameters ...

i-give update 04 ||

the winners of the 04 i-give awards were a delight .. [read more]

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the bus | games club road show to next wave free play independent games conference

The conference will be held from the Friday 21st to Sunday 23rd of May this year at a venue in inner city Melbourne as part of the Next Wave Festival. The conference is designed to cater for indy and DIY game developers, game modders and mappers, creatively frustrated professionals, game development students, animators, and new media artists from every state in Australia. The aim of the conference is to bring together these communities in a forum that is financially reasonable (prices will be cheap and subsidies and support will be available to those who cannot afford to attend), with a programme that is developed by the communities themselves - nextwave

on the bus - with apologies to many - proposes a roadshow excursion from brisbane down to melbourne taking a group of local indy gamers to the conference and performing at venues en route

[report]

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2003 || on-going

games club |

the games club was established as a communication design group in order to create a channel for exploration and research into game design. a primary driving force behind the games club is the desire to establish a chapter of the IDGA [international games development association] based on grass roots playing and enjoyment of the medium. the games club is maintained and encouraged by travis draper who is also responsible for the logo design borrowed here [go travis!]

games club events 2003

aug 2003: games club arcade special - a day long fest of MAME play and prizes for play and dress

march 2003: games club unreal LAN fest

 
truna 2007