truna aka j.turner |
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projects
|| professional | participation
this page provides brief descriptions and history of local, national and international projects - things that happen, perhaps as an aspect of research or work, but more likely because they sound interesting and were just good ideas ...... 2007 || next level festival [nov 26-28 kguv] 48 hour game making competition [blog] *fresh games* gallery tek tent 01
tek tent 02
2007 || game_on and get_game program igda representative and consultant to program sponsored by CIP [creative industries precinct programs] and the Horniman Institute [KGUV]
2007 || Supanova igda organiser of the two day *create a game character* art competition nov 2006 || education summit facilitator The agenda is for our industry reps to learn more about what students are being taught and to share what skills they most seek in job applicants; and for our academic reps to illuminate what students are learning and what guidance they need as they start a new games career. [more] 2006 || Supanova igda organiser of the two day *create a game character* art competition and two day program of speakers from the games industry 2005 || current International Game Developers Association || brisbane chapter |
an initiative that has been in the pipeline for a while now, poked by jason della rocca, we are in the process of setting up a brisbane chapter of the IGDA .... 2004 || Straight Out of Brisbane [SOOB] || games and immersion carnival |
in order to create opportunities for independent imersion artists and recognising that the game form is perhaps the most intriguing, powerful and alive form of new media, the new media, digital art and game facet of the SOOB events, the proposal is to explore the possibilities of the hacklab format for the festival and establish an ongoing studio - performance - carnival space in brisbane The Game is the ultimate piece of art, capable of incorporating all forms of art and expression known to humanity, expressed using all forms of technology, from the ancient to the bleeding edge, without compromising its identity as a game. - zerogame manifesto |||| ------ creating a game environment for exploration of culture | the islas canarias project the islas canarias project aims to produce an explorative multi-user game environment in spanish as a combined language learning and cultural exposure activity. you arrive as a visitor on a cheap flight to maspalomas and find your self in all sorts of strange and challenging situations as you unpack the mystery ... islas canarias discussions [collaborative site | not public] this project is a collaboration between myself and raquel mardomingo and lesley shield of the Open University, UK. |||| ------ game design course book | building lost cities the lost cities project is now entering its final phase [for the moment]. the project is being re-presesented as a course book on game design and immersion design for year 12 [secondary] and undergraduates. this project is going to be beta tested by HUMlab and jim barrett at the university of umea, sweden |||| ------ i-give awards | interactive games in virtual environments
arising from the straight out of brisbane festival games design panels and conversations around the event, the i-give award is a concept meme formulated with gavin sade that proposes offering an award to local artists that offers the best game experience .. the i-give award concept is based on a need perceived within the industry: Game industry growth is radically accelerating and ever- changing market conditions demand evolution. As risks increase, developers must adopt new methodologies and pipelines, as well as anticipate and meet skyrocketing consumer expectation. To continue to engage audiences, developers must reinvigorate existing genres and properties, and create compelling new ones. [gamasutra] the creative need expressed by industry is evidenced from the potential new game / experience designers themselves. the innovation and creativity desired by the industry and the pervasiveness of game type presentation across varied media means that media artists from wider backgrounds than programming and animation are exploring the potential to immersive and provide experiences. the emphasis on games in the newmedia section of the straight out of brisbane festival and some of the work exhibited there offers one glimspe of this. the nextwave festival [melbourne may 2004] also confirms this as a place of expression. the i-give award is intended to give media artists an opportunity to explore a game concept outside of industry parameters ... i-give update 04 || the winners of the 04 i-give awards were a delight .. [read more] |||| ------ the bus | games club road show to next wave free play independent games conference The conference will be held from the Friday 21st to Sunday 23rd of May this year at a venue in inner city Melbourne as part of the Next Wave Festival. The conference is designed to cater for indy and DIY game developers, game modders and mappers, creatively frustrated professionals, game development students, animators, and new media artists from every state in Australia. The aim of the conference is to bring together these communities in a forum that is financially reasonable (prices will be cheap and subsidies and support will be available to those who cannot afford to attend), with a programme that is developed by the communities themselves - nextwave on the bus - with apologies to many - proposes a roadshow excursion from brisbane down to melbourne taking a group of local indy gamers to the conference and performing at venues en route [report] |||| ------ 2003 || on-going games club | the
games club was established
as a communication design group in order to create a channel for exploration
and research into game design. a primary driving force behind the games
club is the desire to establish a chapter of the IDGA
[international games development association] based on grass roots playing
and enjoyment of the medium. the games club is maintained and encouraged
by travis draper who is also responsible for the logo design borrowed
here [go travis!]
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